Sandbox Designer

Last updated 28 days ago
Location:Redmond, Washington
Job Type:Full Time

343 Industries is searching for a Systems Designer to work on our Sandbox that spans across all of our experiences set in the Halo universe. Our ideal candidate owns a strong understanding of the theory and craft of combat systems design. This individual is responsible for helping design and finely tune weapon, vehicle and player ability experiences among a host of other items. This individual must demonstrate excellent communication skills with the ability to work effectively with artists, animators, producers, and others, and possess a strong technical aptitude for gameplay scripting. This person must hold a passion for creating a stellar sandbox shooter experience and have an exceptionally high bar for gameplay quality.

Responsibilities

  • Implement Weapons/Vehicles/Player Abilities from paper design through ship under the guidance of the Lead Sandbox Designer.

  • Script gameplay capabilities such as weapon functionality, vehicle tuning, and player abilities.

  • Work closely with all disciplines, such as 3d art, engineering, animation, fx, audio, and quality assurance to ensure cohesive player experience.

  • Work closely with engineers to develop and maintain best practices on assigned gameplay systems.

  • Playtest and iterate on content to ensure highest quality.

Qualifications

  • 3+ years working as a systems designer, developing core mechanics on a 1st/3rd person action title
  • Deep understanding of gameplay and game design theories and practices
  • Proficient in using game editing software such as Unreal, Unity, Frostbite, etc.
  • Experience in using a text based scripting language (C#, LUA, UnityScript, etc.)
  • Excellent writing and communication skills
  • Has a love for shooters in general
  • Embraces the philosophy that there are multiple effective designs that can fulfill a goal
  • Is highly self-motivated and contributes to a positive working environment

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