Rendering Developer

Last updated 2 days ago
Location:Redmond, Washington
Job Type:Full Time

Studio Alpha is Microsoft’s Serious Gaming initiative. We empower organizations to solve complex planet-scale massive data problems using simulation and artificial intelligence run in the Cloud, visualized using Gaming Technology.

We’re pushing boundaries by applying the latest in gaming technology to our growing Azure cloud capabilities. Be part of an exciting new business start-up and help us expand our industry leading cloud and AI expertise into new sectors.

We are looking for a Senior Developer who has a passion and proven track record in video game rendering, along with a desire to work on leading edge of game and simulation technology to enable better decision making for real-world, global scale problems



Successful candidate for this role will have a passion for creating world class visual experiences and have world-class software engineering skills. You will be a key team member for building a new type of gaming-based experience leveraging Microsoft Gaming and Cloud technologies. You will be responsible for working with the Unreal engine to deliver AAA visuals into our new product line. This is a rare opportunity to get in at the beginning and help shape the foundation of a brand-new capability, collaborating with industry leading cloud, game studio and game services leaders across Microsoft. Successful candidates will have a track record of shipping quality software and excel at communicating effectively within a growing organization.


Required Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering or equivalent
  • 8+ years of experience in working in rendering or computer visualization
  • 8+ years of experience working with C++and HLSL shaders
    • 2+ shipped AAA game titles using Unreal 4.x+

Desired Qualifications

  • Familiarity with Unity and other game industry engines
    • Experience working in and extending Unreal via the plugin API
  • Solid understanding of modern lighting, shading, and shadowing techniques
    • Strong mathematical skills and analytical skills
  • Understanding of software development processes and product management methodologies
  • Capable of quick prototyping and rapid iteration to ‘fail fast’ while solving problems of high technical complexity and scale in game development context.
  • Must be a strong collaborator willing to accept and respond to critical feedback.

Ability to meet Microsoft, customer and/or government security screening requirements are required for this role. These requirements include but are not limited to the following specialized security screenings: Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations, and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country.